This example provides a how-to for a more complex interior space using Lumen Designer. In this example, we're interested in analyzing a open office environment. The overall room geometry is fairly simple; however, we need to account for all the partitions in our calculations to provide an accurate analysis of the space.
Follow along, as we guide you through this project:
Start Menu |
After Lumen Designer starts, the user is presented with the Start Menu screen. This is helpful to start new projects and open recent projects. For this project, we'll simply click the Start New Project button. |
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Floorplan
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The first step is to draw the outline of the office space. We can use the polyline tool to create a simple outline of the space. |
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Create room |
Next, we'll use Lumen Designer's Room Wizard to create the shell of the space.
Click the Create Area button on the Designer Shortcut Menu. |
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Room Wizard |
Now, we follow the Room Wizard steps to create the space.
The first step defines this as a 'room' or an 'area'. For interior spaces, we'll use 'Room'.
The second step allows us to name the room - Open Office. This will also be used as a default for grid names, etc, within the space. |
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Room Wizard |
The third step allows us to define the boundary for the room. Any shape (including curves) will work; however, we'll use the Select option to use the polyline we added above.
After clicking Select, the Wizard prompts you to select the polyline.
NOTE: Selections could include polylines, etc, that were imported via DWG or DXF. This is useful when 2D or 3D drawings are available for your project. |
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Room Wizard |
After selecting the polyline as the boundary, you'll be asked to select the ceiling type. For this project, the Flat Ceiling will work just fine.
Note: This also allows you to add sloped ceilings, gable roofs, barrel vaults, or even more complex ceiling types. |
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Room |
After answering the last few questions of the Room Wizard, our Open Office is created.
Optional: You can have the Room Wizard automatically create a grid over the extents of the room - regardless of shape.
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Columns |
Next, we'll add the architectural columns within the space.
To do this, we can use the polyline tool to draw the outline of the columns on the floor. |
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Extruding to create objects |
Then, use the Extrude command to extrude these lines to the ceiling. This will create the columns.. |
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Partitions |
For the partitions, we can repeat the process used above to create a single partition.
Then, using copy and rotate, we can place this partitions across the room.
Note: For the partitions, a rectangular outline was extruded using the ExtrudeWithCaps command. This creates the extrusion (the sides) plus the top and bottom. This makes a more realistic partition with thickness. |
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Luminaire Type |
Now that the room and partitions have been created, we can add the lighting.
You can also select the luminaire type you'd like to use on the project. Lumen Designer can import all the major photometric file formats (including IES, EULUMDAT, CIE, TM14, etc).
You can also access the included product libraries from participating manufacturers. Designer's product libraries will soon include more than 100,000 lighting products.
For this example, we selected a 2x2 prismatic troffer. |
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Mounting / Z-Adjustment |
Once a luminaire type is added to your lighting schedule, you can define how new instances of this luminaire will be mounted. This can be especially helpful for suspended fixtures when mounting to a sloped or curved ceiling - Lumen Designer will automatically mount the luminaires appropriately. |
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Adding Lighting Layout |
We can now use Designer to add two lighting arrays.
Adding them as arrays, allows us to change the spacing and quantity easily. |
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Perspective View |
Using Lumen Designer's perspective mode, we can walk into the space to verify positions, placements, etc.
Optional: For the rendering, we added some panels along the wall (artwork), a desktop (custom built using the same method used to create the columns), and dropped in a chair and phone from Designer's Object library. |
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Surfaces |
The filled view is helpful in reviewing the surfaces within the space.
Note: You can select in any of these views and in the filled view. This becomes increasingly important as model complexity grows. |
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Rendering |
After adding materials (see the Basic Interior example), we're ready to calculate.
This one will take only a few minutes to calculate depending on the calculation settings. Then, a high-quality rendering is only a click away.
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Summary
Although certainly more time consuming than the Basic project, you can still create this space in about an hour. If a rendering is not necessary, even less.
For renderings, you'll spend most your time 'playing' with the materials. Should we use a wood floor? Carpet? Tile? If you're not careful, you can spend too much time on the renderings - don't forget the lighting!
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