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The Refractor Module adds the ability to model 3D refractors.
Refractor elements are modeled in the same way as reflector
elements, so there is almost nothing additional to learn.
General refractors are modeled by drawing the actual prism
or lens geometry in your CAD program. Photopia uses the index
of refraction and the extinction coefficient of the material
to accurately model refraction into the material, Fresnel
reflections from the inner and outer surfaces of the material,
total internal reflection (TIR) effects and losses due to
absorption within the material. The Refractor Module can
be used for LED modeling and lens design, roadway refractors,
Fresnel lenses, light pipes, signaling lenses or any other
design for which you need to control light using refraction.
These analyses go beyond the scope of the Foundation with
the BRDF/BTDF material library, which will only analyze refractors
that are both isotropic (not orientation dependent) and available
for measurement by Lighting Technologies. Note that isotropic
prismatic lenses, white translucent lenses and perforated
surfaces are available in the General Materials Library and
do not require the Refractor Module.
The Refractor Module is capable of modeling
various surface treatments on the outer surfaces of the
refractor such as
etching, sandblasting or painting. This makes it possible
to model light pipe systems using various material treatments
to extract light from the system. The Refractor Module is
also capable of modeling effects such as vacuum metalizing
or anti-reflection coatings on refractor surfaces and stacked
materials of various indices. Photopia does not currently
model scattering inside the refractor material but internal
losses are accounted for via the extinction coefficient.
Note, however, that if you require modeling of a refractor
material that includes internal scattering such as white
acrylic, then this surface can likely be modeled using the
standard “transmissive” surfaces Photopia supports
which utilize measured BRDF/BTDF data.

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