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Q:
How do I add an image to geometry?
A:
You need to create a new material that includes your
image. To do this, access the Material Manager
(View > Material Manager). Add a new material and
rename it as appropriate. Next, go to the Color
tab in the Material Editor (bottom left of the screen).
Under the Shader type, select Wrapped Image.
Click on ... button to browse to the
image file you'd like to use. This cell will then contain
a path to the image file. To add the material to your
geometry, you can select the material for any layer
(via the Layer Manager) or select the material at the
geometry level using its properties (after selecting
it in CAD).
You
can also vary the size and position of the image by
going to the Texture tab and selecting
ST Layout as the Shader type. You can
scale and position the graphic by changing the values.
Often times this requires some trial and error. Note:
Run a simple calculation (direct only) and render the
material on your geometry. Change the ST Layout settings
and re-render. You do not need to recalculate.
Q.
Why is the rendering in my existing design now black
when I try to render it?
A. Likely, the
rendering just needs to be refreshed. There are a number
of ways in which to refresh the rendering. One example
is to select Display Rendering Mesh Preview in the Visualization
Center. After the mesh preview has completed
select the Radiosity Rendering.
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