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Q:
How do I convert my 2D drawings to 3D
models?
A:
Follow these steps:
- Open
the 2D drawing containing the reflector profile. The following
steps assume that the 2D geometry is constructed in the
XY plane of AutoCAD's World Coordinate System (WCS).
-
Define new layers in AutoCAD for 2D profiles and 3D surfaces
for the various luminaire components, i.e. Profile-Main,
Refl-Main, Profile-Lens, Tran-Lens, etc.
-
Delete extraneous geometry so that only the essential geometry
remains that is required to make the 3D surfaces of the
various luminaire parts, i.e. lines or polylines describing
the reflector profile, lens profile and lamp holder locations.
-
Change the properties of the 2D entities so that they reside
on the appropriate layers just created in AutoCAD, i.e.
put the main reflector profile on layer Profile-Main.
-
Move the entities (lines, arcs, etc.) that comprise the
2D profiles of the luminaire components so that the center
of the luminaire opening is located at (0,0,0) in AutoCAD's
WCS.
-
Rotate the 2D profiles of the luminaire components so that
the reflector opening is oriented toward the -Y axis if
the luminaire produces downward directed light or toward
the +Y axis if the luminaire produces upward directed light.
- Change
the view to an isometric view that allows the geometry
to
be seen in 3D. The "SE Isometric" view is a good choice.
This can be obtained from the View toolbar or from the
menu
(R14: View - 3D Viewpoint - SE Isometric) or (2000-2002:
View - 3D Views - SE Isometric)
- From
the main menu, select Modify - 3D Operation - Rotate
3D to rotate the 2D profiles for the luminaire geometry
so that it is tilted up into the Front view (the Front
view
is in the world XZ plane). This is done by rotating the
geometry +90° about the world X axis.
- If
the reflector is comprised of linear extrusions, then
create the appropriate "direction vectors" in preparation
for the "TABSURF" command. To make a direction vector, draw
a "Line" entity the proper length and direction. Then make
the appropriate 3D geometry layer current, for example Refl-Main,
so that the new polyline mesh created by the TABSURF command
will be created on the appropriate layer. After the mesh
is created, it needs to be moved half its length so that
it is centered about the profile used to create it. Note,
all Line entities should be converted to Polylines using
the "PEDIT" command. Also note that all Arc entities will
be subdivided along their profile according to the SURFTAB1
setting.
- If
the reflector is comprised of circular components, then
create the appropriate "axis of revolution" in preparation
for the "REVSURF" command. To make an axis of revolution,
draw a "Line" entity at the proper location and in the proper
direction. Then make the appropriate 3D geometry layer current,
for example Refl-Main, so that the new polyline mesh created
by the REVSURF command will be created on the appropriate
layer. The revolved surface will have an azimuthal resolution
defined by the SURFTAB1 setting. Note, all Line entities
should be converted to Polylines using the "PEDIT" command.
Also note that all Arc entities will be subdivided along
their profile according to the SURFTAB2 setting.
- If
SAILs are being used to orient surfaces, then make the
appropriate SAILs for the 3D reflector surfaces using
Lines
with a linetype of "DASHED." Remember to put the SAILs
onto the same layer as the reflector surfaces to which
they are
attached.
-
If the reflector is a linear extrusion, then construct the
end plates using the 3DFACE command. Note that each 3DFACE
is 4 sided.
-
Import the appropriate lamp model for the design. Rotate,
move and scale the lamp as required so that it is placed
correctly within the luminaire. Note that all lamp models
import with a scale of inches. Thus, if the project is being
drawn in millimeters, then the lamp model needs to be scaled
by a factor of 25.4. When modifying a lamp model be sure
to select all lamp entities at the ends and in the center
of the model.
-
Copy the lamp model as needed to get the right number of
lamps placed within the luminaire. Note that Photopia does
not allow lamp models to be mirrored.
-
Turn on all lamp, reflector and lens layers for the 3D luminaire
parts and turn off all construction and 2D profile layers.
Then save the drawing so that it can be imported into Photopia.
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