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Q: Can Photopia work with AutoCAD LT?
A: You can import a 2D luminaire drawing into Photopia 2.0
and use Photopia’s 3D CAD system
to build a 3D model from the drawing. Follow these steps:
1)
Import the 2D drawing containing the reflector profile
into Photopia with the File / Import
CAD File option on the
main menu. The following steps assume that the 2D geometry
is constructed in the XY plane of AutoCAD LT’s coordinate
system.
2) Define new layers in Photopia for 2D profiles and
3D surfaces for the various luminaire components,
i.e. Profile-Main,
Refl-Main, Profile-Lens, Tran-Lens, etc. The layers dialog
is found under Settings / Layers on the main menu.
3) Delete extraneous geometry so that only the essential
geometry remains that is required to make the 3D surfaces
of the various luminaire parts, i.e. lines or polylines
describing the reflector profile, lens profile and lamp
holder locations.
This is not required, just a suggestion to clean up the
drawing.
4) Change the properties of the 2D entities so that they
reside on the appropriate layers just created, i.e.
put the main reflector profile on layer Profile-Main.
This
can be
done by selecting the geometry in the CAD view and
choosing the new layer in the property control on
the right side
of the screen. Note that several entities can be picked
together
and their layer changed at the same time.
5) Move the entities (lines, arcs, etc.) that comprise
the 2D profiles of the luminaire components so that
the center
of the luminaire opening is located at (0,0,0) in
Photopia’s
World Coordinate System (WCS).
6) Rotate the 2D profiles of the luminaire components
so that the reflector opening is oriented toward
the –Y
axis if the luminaire produces downward directed light or
toward the +Y axis if the luminaire produces upward directed
light. The rotate command is under Modify / Rotate on the
main menu.
7) Change the view to an isometric view that allows
the geometry to be seen in 3D. Right click your
mouse in
the CAD view
and select Standard Views / Isometric View from
the pop-up menu.
8) Now the 2D profiles need to be rotated about
the world X-axis by +90° in order to put the profiles in the Front
View, which is the world XZ plane. Until Photopia gets a
3D rotate command, we need to use the standard rotate command
that always rotates about the Z-axis. But since this is the
Z axis of the current coordinate system, then in order to
rotate about the world X-axis you need for first set the
Construction Plane (cplane) to the Right Side View. This
is done by selecting Settings / Construction Plane from the
main menu, then entering “O” for Ortho and then “R” for
Right Side View. You will see the cplane axes change their
orientation in the 3D CAD view. Now select Modify Rotate
from the main menu and rotate the 2D geometry +90° about
0,0,0.
9) If the reflector is comprised of linear
extrusions, then you will use the Extrude
command to make
the 3D surface. First make the appropriate
3D geometry
layer
current, for
example Refl-Main, so that the new polyline
mesh created by the Extrude command will
be created
on the appropriate
layer. Select Settings / Layers and then
pick the layer and
click the Set Current button in the Layers
dialog. Then select Draw / Extruded Surface
from the
main menu to
run the extrude
command. You will be prompted for an extrusion
length, and it will center this length about
the location
of the original
2D profile. Note that all Arc entities will
be subdivided along their profile according
to the “U” setting
(this is half of the UV resolution typically associated with
meshes). Select Settings / Set U from the main menu. Also
note that you can select as many entities as you like to
extrude at the same time.
10) If the reflector is comprised of circular
components, then you will use the Revolve
command. The Revolve
command either uses a Line entity as an
axis of revolution or
you can choose to revolve around the X
or Y-axis going through
an arbitrary point. So if you simply want
to revolve around the cplane Y-axis, then
you
pick “Y” when prompted
and then choose (0,0) as the translation point locating the
Y axis. The revolved surface will have an azimuthal resolution
defined by the “U” setting. Note, all Arc entities
will be subdivided along their profile according to the “V” setting.
Then make the appropriate 3D geometry layer current, for
example Refl-Main, so that the new polyline mesh created
by the Revolve command will be created on the appropriate
layer. Once you are ready to revolve the reflector, select
Draw / Revolved Surface from the main menu.
11) If the reflector is a linear extrusion,
then construct the end plates. This can
be done in
a variety of ways,
but one easy way is to draw a horizontal
line of the appropriate width through
the middle
of the
reflector at the same location
as the original 2D profiles. Then put
the cplane back
to world coordinates. Then extrude this
horizontal line the
appropriate height to cover the end of
the luminaire. You can then move the
end piece
to one of the
ends of the reflector
and then copy it to the other end.
12) Import the appropriate lamp model
for the design by selecting File /
Import Lamp.
You
can specify
several lamp
locations
at the command line. Press Enter at
the prompt when done. You can rotate, move
or copy the
lamps as required
so
that they are placed correctly within
the luminaire.
13) Now the luminaire is ready to be
analyzed by following the same process
as described
in the
tutorials in Chapter
3 of the User’s Guide.
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